Introduction to Object Technology, Methods and the UML
Although normally providing an introduction to objects, as part of the object-oriented training and consulting programmes, this course can also be useful to organisations making their first enquiries about objects.
Duration and Construction
The course lasts one day and comprises a mixture of lecture, discussion and questions. There is a nominal programme of topics but we expect and welcome questions on any issues of particular interest.
Intended Audience
Participants will be practising software engineers or managers. They will be wanting to acquaint themselves with object technology and to obtain preliminary information such that decisions and further information acquisition can be planned.
Aims
- To learn what objects are and where they came from
- To appreciated the potential benefits of object technology and to be aware of any potential pitfalls
- To learn of the available programming languages
- To understand the impact that the employment of objects might have on software engineering practices in general
- To understand the impact that the employment of objects will have on analysis and design methods
- To learn of the available analysis and design methods
- To appreciate where the industry is going in terms of general direction and specific development methods and standards
Deliverables
- Lecture
- Facilitation of discussions
- Copies of the lecture slides
- Reference list of books and sources relevant to object technology
Numbers
We recommend that there are no more than 12 participants, with the best results usually obtained when there are at least 8 participants. It is possible, by negotiation and mutual agreement, for more than 12 participants to be present.
Contents
- Why objects
- The nature of objects and object-orientation, including the major themes of object technology that cause it to be seen as a different development paradigm
- Object-oriented programming languages, including C++, Java and Smalltalk
- Objects and their impact on development methods
- An overview of object-oriented methods including UML
- The need for tool support covering where they are of value and where in the devlopment process they are beneficial
- Future directions and standards. A view of where the industry is heading and the more important developments in the standards and methods arena
Site Requirements
- Data projector of at least 1024 x 768 resolution, and suitable screen
- White-board, preferably not doubling up as the OHP's screen; blackboard and chalk are acceptable
- Flip-chart and easel, with additional flip-chart paper
- It is best if the seating is not fixed. Auditorium style seating, for example, makes it difficult to switch from lecture to group work.
Contacting
Please contact Matrice by telephone on +44 7010 704705; by fax on +44 7010 704706; by emailing bookings@matrice.co.uk; or by visiting http://www.matrice.co.uk
Questions or problems regarding this web site should be
directed to webmaster@matrice.co.uk.
Copyright © 2005 Matrice. All rights reserved.
Last modified:
Tuesday, 07-Jun-2005